Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Monday, May 9, 2011

Avatar (The Screenplay)

For someone constantly striving to hone world building skills, there are certain resources that tower above the others in terms of usefulness. Up near the top, with a respectful nod to Tolkien of course, is Avatar, the highest grossing film in cinematic history and the stimulus of a 3D renaissance. It has been praised for its visual genius and mocked as a cheesy version of "Dances with Smurfs," but its success and the fact that it has spawned so much dialogue is extraordinary, especially as a science fiction film taking place in a world that is not our own, a genre that traditionally caters to a niche market. The true magic of Avatar rises from its visual elements, but in order to spawn such breathtaking cinematography, the foundation had to first be laid in print. Examining this foundation has been very enlightening, and even inspiring, on the following levels.

The world of Pandora shares much in common with Earth in that there are plants and animals, which interact with each other in a systematic and occasionally predatory way. However, on a cinematic level, these worlds differ fundamentally, starting with lighting. Unlike the planet, Earth, Pandora is a moon, orbiting around a gas giant, which provides most of the planet's lighting through reflection. Pandora's ecosystem then compensates for the lack of light through ubiquitous bioluminescence, the element which contributes most successfully to the dreamlike nature of the world. Additionally, the lower gravity of this moon and the presence of "unobtanium" in the soil, have permitted massive growth among the fauna and flora, further diminishing the importance of puny humanity and thus turning the dream world into a nightmare.

A note on unobtanium: the film doesn't really clarify what "unobtanium" really does or why it's worth so much to humanity. The name "unobtanium" sounds ridiculous, and so it seems a haphazardly planted element in an otherwise elegant world. The screenplay describes it as a magnetic material producing a maglev (magnetic levitation) effect, designating it as an important raw material for anti-gravity technology, something understandably useful to space-age humanity. However, there is one brilliant aspect to this omission in the film, which is all but impossible to see on screen. On page 30, Grace picks up a copy of Dr. Seuss' The Lorax from a school desk, an act of little to no significance in a quick camera shot. However, the central conflict of The Lorax, which was initially banned from television, comes from the destruction of the Truffula trees to produce Thneeds, which have no function at all but are in high demand. Thus, by omitting the use of unobtanium, the filmmakers have created a useless MacGuffin, for which the greedy are willing to destroy anything, making their actions even more barbaric to the viewer.

Conversely, there were quite a few thematic elements to the screenplay that enriched the reading experience but felt sadly lost in the viewing. The first instance comes from the distinction between the human connection to machines, one of distance and utility (e.g. Quaritch's controlled Wushu kata while hooked up to an ampsuit), and the Na'vi connection to the creatures they ride, one of intimacy and brotherhood (e.g. linking up to the banshees, which then bond to their riders for life). The contrast between these two relationship styles serves to highlight a rapid social retreat from personal intimacy in favor of the mechanical, which is easier to discard. We can see this in the futuristic Earth, all but destroyed and littered with what has been discarded (like Jake), a way of life that the colonists of Pandora believe will serve them well on all worlds. Therefore, we have the cultural conflicts of destruction/disdain and life/respect, a theme addressed in the film but more succinctly described in the script.

The allure of the Na'vi culture and the negative effects of the conquering human worldview on Jake's psyche come across much more clearly in the screenplay than in the film. Jake comes from this cold, hostile world of machines and people, but it is on Pandora, among an alien culture of respect and intimacy, that he is able to find his humanity. It is literally drawn out of him and absorbed into a new body to the point that he is more human as an alien than he ever was among other humans. His transformation thus invites the viewer to question the limits of his or her own humanity, though it's doubtful how many viewers left the theater questioning their human natures.

Thematic elements can be dreadfully difficult to visualize without inserting bad lines of exposition, so I make no judgment there. However, the creation of this world with its vast zoological population required a lot of exposition, the technique of which I badly want to learn. James Cameron (who, for some reason, just can't fit into one name like "Spielberg") introduces his menagerie of alien creatures in a dual manner: in the scene descriptions, they are known by Mendelian Greek names (e.g. leonopteryx), while the characters in the film refer to them exclusively by their Na'vi nomenclature (e.g. toruk). This makes it easier for the reader to keep track of creatures without spending unnecessary time trying to pronounce the names, while on screen, the viewer has a visual guide to the creature and thus does not care what it's called anyway. The writing sets up this visual guide simply, focusing on one or two specific traits: teeth, leg count, colors, crests, horns, what Earth animal it might represent, and what Earth animal it could rip apart. The characters then add details of the creatures' ecological importance (human) or cultural importance (Na'vi). In the end, it only takes us a few lines to understand each creature's role in the world and to let it be absorbed into the backdrop without forgetting what it is when it returns later.

The combined script and film are rich in detail, though the latter unfortunately takes a turn toward the cliché through ad libbing. Nonetheless, the details of this world drive the whopping 152-page screenplay and three-hour film in the form of smaller adventures and simple moments of awe at the bioluminescence, the floating mountains, or the wonders of flight. The world provides conflicts and lessons aplenty, leaving us no chance to be bored and only a little opportunity to be confused. The Avatar screenplay is a great reference for creating a world that is not only spectacular and innovative but also relatable.

Monday, April 25, 2011

Watchmen

In pondering Watchmen, I think I will have the same problem as the directors in adapting Alan Moore's masterpiece to the screen: there is so much to talk about that it simply cannot fit. I entered it with the bias that Moore refused to be affiliated with the film, that the film was long and at times, boring. Nonetheless, it is a fragment of the world of superheroes that must be explored if one is to show any sophistication in the subject, because sophistication, or more appropriately, reflection, is the essence of the Watchmen.

The story demands that the audience look at the grander picture, which explains the nearly three-hour run time and the seemingly endless exposition. I enjoyed the character development, the stories that gave us depth without forcing us into thrills and spills. I enjoyed Dr. Manhattan's existential battles (Is anything really worth saving?). My enjoyment lasted until around midpoint, where the script woke up and realized it hadn't given us a plot to follow. It was a slice of life script for superheroes, which, in the end, wasn't satisfying. There were great moments, to be sure: Rorschach's stint in prison, the flashbacks to the awfulness of the Comedian, and Dr. Manhattan's fortress on Mars.

However, as befitting Ozymandias, the smartest man in the world, the film was 90% intellect and 10% the filmmakers trying to fill the rest of the space. That ninety percent encompasses how much the question of why humanity should be saved was actually answered. The ten percent encompasses the swiftly fading elegance of the last half. In short, when we cut to the many screens of news coverage with no tears, no reactions, just a sea of calm, practical faces, when the final scene is of a bored newspaper company only worried about finding new material, I was left to wonder whether anyone truly believed that the death of millions of people would be a calamity. The Silk Spectre's circular argument on the matter (humanity should be saved because millions of people will die) did not help.

Despite my quarrels with the balance of intellect versus heart in the film, I thoroughly enjoyed a good portion of it. It presented superheroes stripped down and (minus Dr. Manhattan) without the distractions of high-powered battles. The conclusion reminds us that we humans now make our own gods, and they, in the form of atomic energy, keep us from tearing each other apart on the greater scale. If only this film could affect us as significantly on the smaller scale, it would be a masterpiece of cinema to rival the masterpiece of graphic literature. For now, three stars.

Sunday, December 5, 2010

Inglourious Basterds (The Screenplay)

In my ongoing quest for inspiration to write, I'm finally sitting down to read some past winners, starting with the epic (164-page) Inglourious Basterds, written and directed by Quentin Tarantino. Having already seen the movie and enjoyed it, I thought I would take a reverse perspective and, instead of seeing how written words adapted to the screen, see how what was on the screen originated. I found this helpful on a number of levels.

Firstly, there was the issue of length. Being 44 pages longer than my professors recommended throughout college, the script consists of long, but intense, dialogue scenes, divided into five chapters. Chapter One and Two are nearly twenty pages each, Chapter Three nearly forty, Chapter Four fifty, and Chapter Five nearly twenty. Page 77 marks what could either be considered the midpoint or the first Plot Point, because it is the first time a character really makes a big decision. Each chapter abounds with long, descriptive, even editorial, paragraphs that convey a sense of the world and the history of the characters, something my professors, again, said never to do. The reason, they say, is to avoid imposing on the director, which, in Tarantino's case as writer/director, doesn't apply. Nonetheless, I found the content effective. For instance:
"However, simply by sight, you'd never know if he's been beating at this stump for the last year or just started today." (3)

"After living for a year with the sword of Damocles suspended over his head, this may very well be the end." (3)

"The human beings are the DREYFUSES, who have lived lying down underneath the dairy farmer's house for the past year. But one couldn't call what the Dreyfuses have done for the last year living. This family has done the only thing they could—hide from an occupying army that wishes to exterminate them." (11)

"Shoshanna isn't falling for the young German by any stretch. However, his exploits, as well as his charming manner, can't help but impress. But his referring to Goebbels as 'Joseph,' like they're friends, is all she needs to get on the right side of things. This young man is trouble with a capital T, and she needs to stay far fucking away from him." (55)

"Considering that Shoshanna grew up on a dairy farm, and the last time she was on a dairy farm, her strudel companion murdered her entire family, his ordering her milk is, to say the least... disconcerting." (68)

"Strangling the very life out of somebody with your bare hands is the most violent act a human being can commit. Also, only humans strangle, opposable thumbs being quite an important part of the endeavor. As Hans Landa stands, the sheer violence he had to call on to accomplish this task still surges through him. He tries to gain control of the trembling that is rippling through his body. He takes out a silver S.S. FLASK (filled with peach schnapps) and knocks back a couple of swigs. He holds his hand out in front of him. The TREMBLING is beginning to subside." (139)
Nonetheless, despite the lengthy descriptions and notes to self, this particular screenplay serves as an excellent example of how to cut content in the transition from script to screen. There are many pages in the script about how Shoshanna meets Madame Mimeux, the theater owner, and comes into her apprenticeship. There are pages of Shoshanna reflecting over her relationship with Madam Mimeux. None of them made it to the screen. Did the movie need them? Not really. All we needed to know was that, after escaping the murder of her family, Shoshanna found her way to Paris, changed her name, and acquired a movie theater. Plain and simple, no problem.

Tarantino also does something with scene headers that I appreciate, which is that, in a quickly paced scene, he does not insert full headers, but rather announces the transitions through sub-slugs: "FROM HERE ON WE GO BACK AND FORTH BETWEEN ALDO AND HITLER," "WE SEE JUST A SUPER-QUICK SHOT OF Goebbels FUCKING Francesca DOGGY-STYLE," etc. This removes some of the distraction caused by headings and lets the reader focus on the content.

A more minor, yet excellent, cut came about in the exposing of Bridget Von Hammersmark's espionage. In the script, Col. Landa unmasks her by interrogating a wounded soldier, revealed in a comic-book-like thought bubble. However, in the film, all he has to do is discover the signed napkin that Hammersmark gave to the same wounded soldier (now dead), and there's his answer with a few extra minutes to spare and no need to take us totally out of the movie into a comic book.

Finally, there are a few highlights that I would like to point out where Tarantino's skillful blending of literary description and dialogue reveals endless information about the characters and how the actors could approach the parts.
"COL. LANDA: Please, join me at your table." (10)



"He looks her in the face and, filled with tremendous guilt, because if he's successful tonight he's going to blow this cute french girl to smithereens, he says:

HIRSCHBERG
Grazie.

The cute Franch girl looks back at the goofy-looking Italian boy with slicked-back hair that makes him look kind of Jewish with tremendous guilt, knowing if she is successful tonight, she's going to burn him alive, and says:

SHOSHANNA
Prego." (135-136)
The performances came across powerfully, and what could easily have been long, tedious dialogue scenes crackled with tension and left me mesmerized by the characters. Regardless of the rules of directing, there is much to be said for the way Tarantino structured his film and put forth the extra lines to add further depth. Thus must be laid to rest the myths that a long script is a tedious script, that a writer can't have fun with mise en scène, and that scenes over five pages are ineffective.